- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
Patent holdings for IPC class A63F 13/53
Total number of patents in this class: 716
10-year publication summary
41
|
52
|
77
|
94
|
77
|
77
|
103
|
109
|
89
|
40
|
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Sony Interactive Entertainment Inc. | 5162 |
88 |
Tencent Technology (Shenzhen) Company Limited | 12951 |
40 |
Sony Interactive Entertainment LLC | 1946 |
32 |
Konami Digital Entertainment Co., Ltd. | 1833 |
31 |
BANDAI NAMCO Entertainment Inc. | 457 |
30 |
Nintendo Co., Ltd. | 3001 |
28 |
BANDAI Co., Ltd. | 405 |
28 |
Microsoft Technology Licensing, LLC | 51439 |
24 |
Cygames, Inc. | 364 |
21 |
COLOPL, Inc. | 272 |
19 |
King.com Limited | 787 |
13 |
Electronic Arts Inc. | 1690 |
12 |
Gree, Inc. | 704 |
11 |
NetEase (Hangzhou) Network Co., Ltd. | 437 |
10 |
Timeplay Inc. | 27 |
9 |
Sony Group Corporation | 10730 |
9 |
Kabushiki Kaisha Sega Games doing Business AS Sega Games Co., Ltd. | 128 |
8 |
Riot Games, Inc. | 360 |
7 |
Sega Corporation | 989 |
7 |
Konami Amusement Co., Ltd | 73 |
7 |
Other owners | 282 |